AI Insights · Timothy · July 2021
Top 5 Disney Games on iOS in the UK: Q2 2021
Discover the performance trends of the top 5 Disney games on iOS in the UK during Q2 2021, including weekly downloads, revenue, and active users.
During the second quarter of 2021, the top 5 Disney games on iOS in the United Kingdom showcased varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a detailed look at each game’s performance, based on data from Sensor Tower.
Star Wars™: Galaxy of Heroes from Electronic Arts experienced fluctuations in its weekly revenue, starting at around $86K at the end of March and peaking at approximately $145K in the first week of May. Downloads saw a spike in late April, reaching around 4.6K, before tapering off to just under 1K by the end of June. Active users remained relatively stable, with a slight increase from 66.8K to around 72K over the quarter.
Marvel Contest of Champions by Kabam Games, Inc. saw significant revenue peaks, notably hitting $156K in mid-April and $188K at the end of June. Weekly downloads showed a consistent pattern, with numbers ranging between 3K and 6K. Active users maintained a steady range, fluctuating between 38K and 43K throughout the quarter.
MARVEL Strike Force: Squad RPG from Scopely, Inc. had a notable rise in revenue, peaking at $109K at the end of March and maintaining figures between $52K and $98K. Downloads fluctuated, with notable peaks of around 6.3K in late June. Active users saw a significant increase in mid-June, climbing from approximately 13.8K to over 23K by the end of the quarter.
Disney Emoji Blitz Game by Jam City, Inc. demonstrated a steady revenue trend, peaking at $25K in late April. Weekly downloads saw a high of 10.2K in early April before declining to under 1K by the end of June. Active users mirrored this trend, reaching nearly 18.5K in early April and declining to around 9K by the end of the quarter.
The Simpsons™: Tapped Out from Electronic Arts maintained a stable revenue stream, peaking at approximately $24K at the end of June. Downloads were fairly consistent, ranging from 2.8K to 4.2K throughout the quarter. Active users remained robust, with a peak of around 85.4K in early May and staying above 78K for most of the quarter.
For more detailed insights and data, visit Sensor Tower.